Supernatural Road Warriors: A Chiller's Original

Second Episode Summary

It looked so innocuous, sitting there in all it’s browness. The group of three buildings bearing the name The Vent House didn’t look so scary on the outside, but according to Lilly it was definitely a ripe portal to hell on the inside.

Your mission was to find Fats and Lulu, the two dummies (is that PC?) rumored to be haunted, and see if you could get film of them moving. Boy, did you! No really, did you get any of that on film? ldk. Ydk, either.

There was a little exploration and a few jump scares. But nothing had prepare you for what went down. The pitter-patter of little wooden feet. The strange shadows. No big deal. The attack of Lucy sounds like the title of some overly dramatic made for TV after-school special. But that dummy came out of the dark, skittering across the wooden floors, and bit the crap out of Lucy’s calf.

Doyle and Lilly managed to shoot it, ending it’s existence in a shower of pine splinters.

Any details I’ve left off, please let me know and I’ll add them.

On the first episode of Supernatural Road Warriors...

It should have been a dark and stormy night. Instead it was a hot and grasshoppery night.

You didn’t think the network would have fucked with a place like that. Not when the town went out of its way to change their name and give a false location of the murders. All hail the almighty ratings dollar.

First there was the oddness of everyone waking up with strangers and Denny’s and the showering lottery. Lucy got everyone to the Toys R Us without any trouble and that’s where we met Wanda, battery pack and all. Oh, Wanda! Lilly made the quick discovery that Wanda was a plant (not the leafy green sort) and was able to get the information that the old Northcott place was further down Wineville Road. Our resident medium was able to read and READ a list of 22 names and details to determine it was written by Captain J. J. Jones, the lead on the Northcott case.

With that, we were off the wilds of Wineville Road, leaving the bus and our Bigfoot hunter behind, to trudge the mile to the farm. One there, you noted the ramshackle house and 4o yard long chicken coop before changing into the 1930s clothing provided for you there.

Accounts may differ slightly.
There was a stump that made Warren jittery. There was a shadow that appeared. Children’s voices sang London Bridges from a hidden speaker. Bones were found near the sunflowers. Fake bones were found. And the shapes of 5 boys crossed into the light? Maybe.
And you painted a symbol on the chicken coop door at 1am that turned out to be a plug for Supernatural as the Chiller Network is about to start playing their reruns in syndication.

Upon returning to the bus, a photo was found on the table.

EARNED:$1000 each personal fund.
Earned: $800 for group fund.

On the last episode of Supernatural Road Warriors...

Introductions were made before the premiere party at the Youst. Alliances were made? Perhaps. Crazy flags flown? Perhaps. What we know for sure is that after the paid party goers and staff left, our fearless protags experienced a shared hallucination — or shared in a truly supernatural event that culminated in a photo with the word Wineville printed on the back. Or maybe it was just a neat trick of the special effects department.

We ended with our group boarding the tour bus bound for Mira Loma to see what happens next.

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Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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